Postmortem
I worked on the project from the night of friday 28/01 to the night of thursday 05/02, but just 3/4 hours a day. I just didn't have time yesterday night to submit it.
The main focus of this year where:
- easy of play
- level sharing
Easy of play
I think this objective has been fully reached, but i may be completly wrong 8p We will see from the comment and the judgement.
Level sharing
For this objective i had some problem, basically tech things not working locally and/or working differently on itch.io, but in the end i managed to find a solution. The game read the parameters passed to the itch.io page and, if present, use the level variable to setup the random number generator to a value [a level it's just composed by two letters and two numbers + a simple CRC] derived from that value. This way, you can share levels with friends, get help if you get stuck and ... well ... point me to bugs 8p Upon completing a level, a new level is generated, this time randomly so everyone get a different level progression.
Despite the game not being a fully flagged roguelike, i consider it a success. That's just the way it went this year ... but i like the result.
Baby Worlds Eater
Baby Worlds Eater
Status | Released |
Author | Luca Giacometti |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, 7drl2020, cthulhu, Monsters, Pixel Art, Roguelike, Singleplayer, supernatural, world-eater |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.