Postmortem


I worked on the project from the night of friday 28/01 to the night of thursday 05/02, but just 3/4 hours a day. I just didn't have time yesterday night to submit it.

The main focus of this year where:

  • easy of play
  • level sharing

Easy of play

I think this objective has been fully reached, but i may be completly wrong 8p We will see from the comment and the judgement.

Level sharing

For this objective i had some problem, basically tech things not working locally and/or working differently on itch.io, but in the end i managed to find a solution. The game read the parameters passed to the itch.io page and, if present, use the level variable to setup the random number generator to a value [a level it's just composed by two letters and two numbers + a simple CRC] derived from that value. This way, you can share levels with friends, get help if you get stuck and ... well ... point me to bugs 8p Upon completing a level, a new level is generated, this time randomly so everyone get a different level progression.

Despite the game not being a fully flagged roguelike, i consider it a success. That's just the way it went this year ... but i like the result. 

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